21
Apr 2011
or Blizzard Hates Melee DPS Overview That is perhaps too strong of a statement; however, my three months of analysis is in, and end result is that melee DPS (mDPS) is rarely, if ever, preferred over ranged DPS (rDPS) in a raid; at least in Bubba’s humble opinion. (For what it is worth, the rest of the WoW community tends to agree, go check out some forums on the topic, this one (Ranged >>> Melee. Why? Not fair at all.) is typical of the conversation. The boss encounters are simply designed to......
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19
Apr 2011
Things to Remember Requires two tanks. Two Trons will be active at all times. The one that just became active will be unshielded (DPS this one), the one that has been active will be shielded (no DPS). Never DPS a shielded tron. Arcanotron may be be interrupted while shielded, but must immediately stop DPS after the interrupt. Power Generator (Arcanotron) – A large cyan-magenta vortex on the ground. Gives whoever is standing in it a big boost to damage and mana regeneration. Stand in the whirlpool, but make sure the boss isn’t.......
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18
Apr 2011
Things to Remember Requires two tanks to get to him, but only one to tank him. Mangle automatically kills the tank if not broken within 30 seconds. It is exceptionally easy for a hunter to accidentally begin auto-shots on Magmaw simply by moving and turning in the room with right-mouse-button. This happens because as of 4.0.3, the entire floor of the room for ~20 yards in front of Magmaw is considered targeting his lower body. So long as there is at least 1 player within melee range of Magmaw, he won’t become......
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